One Of The Most Useful Lists Ever..

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stabilizer
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One Of The Most Useful Lists Ever..

Post by stabilizer » Fri Jun 24, 2005 1:57 pm

taken from -> http://www.ableton.com/forum/viewtopic.php?t=14770
50Hz
Boost: To thicken up bass drums and sub-bass parts.
Cut: Below this frequency on all vocal tracks. This should reduce the effect of any microphone 'pops'.

70-100Hz
Boost: For bass lines and bass drums.
Cut: For vocals.
General: Be wary of boosting the bass of too many tracks. Low frequency sounds are particularly vulnerable to phase cancellation between sounds of similar frequency. This can result in a net 'cut of the bass frequencies.

200-400Hz
Boost: To add warmth to vocals or to thicken a guitar sound.
Cut: To bring more clarity to vocals or to thin cymbals and higher frequency percussion.
Boost or Cut: to control the 'woody' sound of a snare.

400-800Hz
Boost: To add warmth to toms.
Boost or Cut: To control bass clarity, or to thicken or thin guitar sounds.
General: In can be worthwhile applying cut to some of the instruments in the mix to bring more clarity to the bass within the overall mix.

800Hz-1KHz
Boost: To thicken vocal tracks. At 1 KHz apply boost to add a knock to a bass drum.

1-3KHz
Boost: To make a piano more aggressive. Applying boost between 1KHz and 5KHz will also make guitars and basslines more cutting.
Cut: Apply cut between 2 KHz and 3KHz to smooth a harsh sounding vocal part.
General: This frequency range is often used to make instruments stand out in a mix.

3-6KHz
Boost: For a more 'plucked' sounding bass part. Apply boost at around 6KHz to add some definition to vocal parts and distorted guitars.
Cut: Apply cut at about 3KHz to remove the hard edge of piercing vocals. Apply cut between 5KHZ and 6KHz to dull down some parts in a mix.

6-10KHz
Boost: To sweeten vocals. The higher the frequency you boost the more 'airy/breathy' the result will be. Also boost to add definition to the sound of acoustic guitars or to add edge to synth sounds or strings or to enhance the sound of a variety of percussion sounds. For example boost this range to:
Bring out cymbals.
Add ring to a snare.
Add edge to a bass drum.

10-16KHz
Boost: To make vocals more 'airy' or for crisp cymbals and percussion. Also boost this frequency to add sparkle to pads, but only if the frequency is present in the original sound, otherwise you will just be adding hiss to the recording.

Specific Instruments

Vocals
General: Roll off below 60Hz using a High Pass Filter. This range is unlikely to contain anything useful, so you may as well reduce the noise the track contributes to the mix.
Treat Harsh Vocals: To soften vocals apply cut in a narrow bandwidth somewhere in the 2.5KHz to 4KHz range.

Get An Open Sound: Apply a gentle boost above 6KHz using a shelving filter.

Get Brightness, Not Harshness: Apply a gentle boost using a wide-band Bandpass Filter above 6KHz. Use the Sweep control to sweep the frequencies to get it right.

Get Smoothness: Apply some cut in a narrow band in the 1KHz to 2KHz range.

Bring Out The Bass: Apply some boost in a reasonably narrow band somewhere in the 200Hz to 600Hz range.

Radio Vocal Effect: Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.

Telephone Effect: Apply lots of compression pre EQ, and a little analogue distortion by turning up the input gain. Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.

Hi-Hats
Get Definition: Roll off everything below 600Hz using a High Pass Filter.
Get Sizzle: Apply boost at 10KHz using a Band Pass Filter. Adjust the bandwidth to get the sound right.
Treat Clangy Hats: Apply some cut between 1KHz and 4KHz.

Bass Drum
General: Apply a little cut at 300Hz and some boost between 40Hz and 80Hz.
Control The Attack: Apply boost or cut around 4KHz to 6KHz.
Treat Muddiness: Apply cut somewhere in the 100Hz to 500Hz range.

Guitar
Treat Unclear Vocals: Apply some cut to the guitar between 1KHz and 5KHz to bring the vocals to the front of the mix.
General: Apply a little boost between 100Hz and 250Hz and again between 10KHz and 12KHz.

Acoustic Guitar
Add Sparkle: Try some gentle boost at 10KHz using a Band Pass Filter with a medium bandwidth.

General
Try applying some mid-range cut to the rhythm section to make vocals and other instruments more clearly heard.
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Post by Hedflux » Fri Jun 24, 2005 2:32 pm

Blinding! :D

That is going straight into a txt file on my desktop!

Good stuff!
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Post by fabs » Fri Jun 24, 2005 2:41 pm

fantastico
great stuff man!
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Post by TheDalaiLager » Fri Jun 24, 2005 2:58 pm

Yeah that's well handy.

How about we make a sticky thread that contains all stuff like this? I remember a really good thread on compression that appeared about a month ago too.
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Post by foxington » Fri Jun 24, 2005 4:19 pm

i thought additive eq was pretty much always a no-no?
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Post by stabilizer » Fri Jun 24, 2005 4:30 pm

strategy wrote:i thought additive eq was pretty much always a no-no?
Depends on the EQ man... Some sound good, some sound bad.. If you have a stock Logic/Cubase eq then subtract only is a good idea unless you are after a special effect.

If you have a lovely analogue hardware eq or a neve desk... :)

Use you ears innit.. Some of the "analogue" eq's from PSP or the new Masterworks EQ in DP 4.5 then a touch of adding does no harm imo..
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Post by Splashmash » Fri Jun 24, 2005 4:30 pm

Nothing's ALWAYS a no-no. Though generally, cutting freqs is safer than boosting. If you know what you're doing though you can definitely boost too.
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Post by Llupa » Sat Jun 25, 2005 4:47 am

nice - always cool to get peoples takes on mixing.
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Post by TheScore » Sat Jun 25, 2005 8:05 am

def sum useful stuff there
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Post by DistortioN » Sat Jun 25, 2005 5:01 pm

:) NICE ONE!!! :)
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Post by totalcult » Sun Jun 26, 2005 1:44 pm

Great list, thanks for that.
There's also some useful stuff here:
http://audioshots.com/auditorium/viewforum.php?f=45
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