** PLEASE READ FIRST ** Production - Guidelines, Tutorials, FAQs

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** PLEASE READ FIRST ** Production - Guidelines, Tutorials, FAQs

Post by jimmy brayks » Sat May 24, 2014 10:34 am

Forum Guidelines

* Before starting a new thread, please try using the SEARCH function to see if your question has already been answered. You may also wish to look over the FAQs below as there is a lot of useful information there.

* Give your new threads an accurate and meaningful title. The title should give as much info as possible and not be vague. Consider adding a general indicator, such as: [ableton] or [synths] or [mixdown] or [ramble]

* Post up your tunes with [tune] in front of it to help people give feedback quickly and easier.

* Generally speaking, it is poor form to sign up and ask for feedback on your tunes with your first post. We are a community, so if you want people to listen to your stuff then you should listen to other people’s first.

* Do not be afraid to criticise, but make sure that it is constructive. Conversely if someone gives you negative feedback, take it like a man and don’t sulk.

* Please do not post up requests for torrents or warez or anything like that. I am sure that we have all fractured a copyright law here and there, but if you can’t find these things under your own steam then you are rubbish at the internet.

* This entire post is made up from previous posts, mostly taken from the old one and older one plus the tutorial thread.


Getting started with production

Written in 2009, so please spec up x4 etc

We recommend you have: Computer / DAW / Plugs / Soundcard / Controller / Monitors

First of all, you will need a computer. Broadly speaking, you don't need an uber-powerful machine - as a bare minimum, you should aim to have a dual core with at least 2 gig of RAM and a decent amount of hard drive space – although you can probably get buy with a single core and 3 gig of RAM, you may find yourself struggling for power when things get intricate. It is also worth investing in a good quality monitor, as you are going to be spending a lot (and I mean a lot) of time staring at it.

At this point it would make sense to address the age old question - PC or Mac? The reality of the situation is that both have their merits, and both can be used to create music. Macs are arguably more user friendly and reliable, but they cost more. PCs are more widely used and you get extra bang for your buck performance wise, but they are more prone to viruses and hardware failure.

One thing worth remembering is that if you decide to go down the PC route for your production machine, then make sure you are well protected against viruses - or even better, do not connect it to the internet at all. Serious producers usually have two computers; one for production and one for pr0n.

So - now you have a computer, you will need some music software. This can be divided into two main categories; DAWs (Digital Audio Workstations) and plugins (also known as VSTs, or Virtual Studio Technology). The DAW is the host program, and (as the name might suggest) plugins run within them. Common types of plugin include soft synths, samplers, drum machines and effects.

Much like the question of PC or Mac, you have the question of which DAW to use. And much like the question of PC or Mac, users will argue into they are blue in the face as to which is the best. Popular ones include Logic Pro, Ableton Live, Cubase, Sonar, and Fruity Loops. Again, they all have their merits and they can all be used to create music. I won't go into detail on each one for the simple reason that I haven't used them all and so am not well qualified to comment - the best bet is to find demo versions and try them out for yourself, as it really does boil down to personal taste. Personally, I favour Ableton Live as it is designed to be intuitive and useable. If you are getting started with music production, and given that you reading this then you probably are, it is as good a place to start as any.

Next up, you will need some plugins to use with your DAW. Now, the tendency amongst people that are new to production is to download hundreds and hundreds of plugins, install them all and then spend months (if not years) faffing about trying to get to grips with them. I would recommend not doing this. The best thing to do is to stick with the plugins that come bundled with your DAW, as they will be perfectly good enough to be going on with. Depending on which DAW you choose, you may need to get a decent all round synth - preferably one that has some juicy presets for you to fiddle with. Again, I won't go into too much detail here as I haven't used all of them, but popular ones include Albino 3, Massive, z3ta+, Predator and the Korg Legacy collection.

OK, so you have a nice shiny new PC and you have the software to go with it. Next up, you will need a soundcard. Now, obviously PCs come with soundcards already installed - so as this is aimed at beginners, we won't spend too long on this subject. Essentially, you only really need a posh soundcard if you plan on running any audio into the computer - if you plan on keeping it all PC based (or 'in the box') then you can easily get away with using the on board sound. You may wish to get a cheap USB soundcard as it will give a nice loud and clear output, but don't feel inadequate if you skip this step.

Next, we will look at controllers. These are what you will need to control the synths and whatnot that you will be using. As a beginner you will struggle to make music without one, as it is a lot more intuitive to bash at the keys and wiggle the knobs until a nice sound emerges, not to mention a boatload more fun. You can pick up a decent controller for under a hundred quid, so get on it. Decent brands include Novation, M-Audio and Edirol.

Finally for this section, we will talk about monitors and headphones. The idea of monitors is that they accurately reproduce the sound that you are creating, so that it will translate well onto other systems. Regular headphones and hifi systems emphasise the bass and top end to make the music sound more exciting, so if create music on them you will find that when it is played on other systems it is either bass heavy or bass light, neither of which are desirable. I would say that as a beginner you don't really need them, they will only become important when you are cranking out finished tracks and wanting people to run them inna club - so we will return to this topic in more depth in the next section. If you are a beginner, then feel free to use the same speakers as you are using for music playback, they will do for now.

Ok, that's the basics out of the way. Hopefully, that should give you a good idea of what you need to get started.



So plenty of questions have been asked on here before, and this is what we have compiled so far. Enjoy.

"Where do I get drums sounds from?"
Where that snare from?
Mixing drums for breaks
Where do I get GOOD drum sounds from?
FXpansion Guru
Sampling Drums!! How EXTREMELY important. Dogs On Acid tells all...

"Where do I get instrument sounds from?"
KVR Audio
Synths for breaks
Synth reccomendations
Software synths
Spending money on softsynths
Looking for soft synths
Access Virus
Free plugins - VST & AU

"What about vocals, samples, and other unconventional sounds?"
The good Pilch at Acapellas4u.co.uk
Freesound - real world sounds to phat bass
Google (unimaginative)
Do it... yourself?!?

"Additional Sample Sites"
Online sample library (some dead links here)

"Mixing The Track"
Mixdown help(With tips from Tam-Precision cuts)
Mixdowns - first port of call
A comprehensive introduction to mixing, covering all bases
Books reccomended on 'Dogs On Acid'
THE book
Mixing by Bus/stems
Tarakith Metering Guide

Computer Music tutorial
EQ Frequencies
EQ tips
Great EQ tips

Computer Music tutorial
Compressing the living fuck out of everything...
By track and over the mix?
Software compression

Sidechaining in cubase
Sidechain gating

Computer Music tutorial
Reverb help
Still need help
Getting creative with reverb

Comprehensive list of sequencers
Whats your sequencer?
Programs of choice
Sequencer shortcuts
Automation tips and techniques
Is reason good enough? (YES!! plenty good enough)
Logic vs Cubase Vs Protools
Logic or Cubase
ReWiring Reason
Ableton Live

"Information on Synths/Samplers/Signal Processing"
Great synth tutorial (cheers Klarky)
Hardware Ideas
High level definition of effects
My DAW keeps crashing with cubase and massive

Take a breath of fresh air
Music Theory
Breaks production basics
Song structure
Music theory for non musicians (cheers soap dodger)
Poly rhythm
Vocal ideas
Breaks of a different kind

Producing good premasters (Important!)
A guide to 'home made' mastering

"How do the pros do it?"
Si Begg
Elite Force
Rennie Pilgrim
Far Too Loud
Sons Of Mecha

"Next steps after finishing your tune"
Send em out to labels
Make them available for free on the net
Start a label
vinyl vs digital - a sensible comparison
List Of Upload Sites
nuggets of wisdom

"Random Tips"
Good Ableton warping vid
Percussion tip
Processing beats
Making Beats roll(NEW)
Helpful EQing tips
Making that 'ripping' noise
Technique sticky
Producing minimal in ableton vid
Creating intensity
make my crappy machine FASTER!
Mastering Mixing
Dynamics Control
Kontakt Groups
EQ Introduction
How to finish tunes
doubling up arrangements and patterns (great tip!)
phase cancellation / layering drums



Specific Tutorials

Ableton - http://www.youtube.com/user/AbletonLive09
Logic - https://www.youtube.com/user/SFLogicNinja
Cubase - https://www.youtube.com/user/CubaseGuru
Renoise - https://www.youtube.com/user/LearnRenoise
Reese bassline - http://www.dogsonacid.com/threads/and-j ... al.567463/

General / Collections

PointBlank - https://www.youtube.com/user/pointblankonline
D.Ramirez - http://www.youtube.com/playlist?list=PL ... A5uAlleQaQ
Loopmasters - https://www.youtube.com/user/loopmasters
Future Music - https://www.youtube.com/user/FutureMusicMagazine
http://www.humanworkshop.com/index.php? ... =tutorials
http://www.cosm.co.nz/index.php?option= ... os&catid=3

Taken from the original thread here
Purveyor of the egg-based setup™ since 2008
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