[house] dead by dawn

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alex_virr
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[house] dead by dawn

Post by alex_virr » Thu Sep 01, 2016 9:00 am

New housey late night vibes. :yesyes:

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Doomo
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Re: [house] dead by dawn

Post by Doomo » Thu Sep 01, 2016 11:02 am

Sounds decent and current. Bit of a clash in one part which I put on a comment. I think you need to run a bit of distortion over the track though as it sounds a little too clean at the moment.
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Re: [house] dead by dawn

Post by alex_virr » Sat Sep 03, 2016 10:06 am

churs Doomong! ps. not really into the idea of distorting the whole song. I spent ages making it sound this good why would I make it sound worse on purpose?
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Re: [house] dead by dawn

Post by Doomo » Mon Sep 05, 2016 12:34 am

not a lot just a tiny bit
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Re: [house] dead by dawn

Post by alex_virr » Mon Sep 05, 2016 6:55 am

yeah ok so could maybe try running the topline percussion, which is all on one channel anyway, through some saturation / distortion and see how it sounds.
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Re: [house] dead by dawn

Post by Protoplasym » Mon Jan 02, 2017 3:24 am

Boy she sounds nice, full bodied vocal here! Mmmm, crisp sounding tune. I would really like to hear the Filter Cutoff being tweaked on that Sub. If not directly on the Sub, then definitely on a Mid-Range layer for it. I'm definitely enjoying the heavily LFOed rising Lead sound around 2:00.

The Fill at 2:40 - 2:49 was exciting! All the Gating and Filter automation on the vocal past that point is fresh and really helped the tune get going... 3:20 into the Breakdown, it's nice to calm things down for a minute to give the punters a chance to breath. I like the reverbed woodblock on the Breakdown, in combination with your delayed Lead it's creating a lot of atmosphere.

Top notch tune. I think it'd fit well as a 2nd or 3rd tune in a Mix, leading into some more spacey and progressive tunes. The Production is spot on from what I can hear.
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