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PostPosted: Fri Aug 03, 2012 7:53 pm 
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anyone know if you can 'extract' groove from rex files in nuendo? obviously is easy to do with audio (guess i can bounce the rex back to wav and do it that way, just seems a bit long winded) but the editor doesnt have the same options (hit point sensitivity/make groove etc etc) when you import rex

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PostPosted: Fri Aug 03, 2012 10:01 pm 
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can you just drop a rex file into the sequencer as audio in nuendo?, you can in cubase.

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PostPosted: Fri Aug 03, 2012 10:31 pm 
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yep.

but what i want is to take the groove, so it can be added to the quantize menu, you can then apply that swing/groove/quantize to anything else. good way of "humanizing" drums

like i said it can be done by bouncing to audio/wav from the rex, problem is my rex library is feckin mahoooosive and it will take me about 3 years and a ton of hd space doing it like that :lol:

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PostPosted: Fri Aug 03, 2012 10:36 pm 
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sorry i ment actualy just draging and droping a rex file straight into the sequencer without converting it first to audio, in cubase it's sliced at the hit points in the rex file so you can get a groove quantize.

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PostPosted: Fri Aug 03, 2012 10:42 pm 
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kind of talking about the same thing, you can drag the rex straight into the sequencer, double click on it to bring up the editor - now with a wav you can then create hit points and then click create groove, this places the groove in the quantize menu and you can apply that quantize to any thing else (midi drums in battery for example). The problem with a rex file is when you open the editor it doesnt allow you to create hit points and therefore you cant 'create a groove' to add to the quantize menu (probably because the hit points have already been 'sliced' in recycle). so yeh im not looking to use the rex file itself, just its swing. im using nuendo 4 though so maybe its different

i would go back and just use the original audio samples but i deleted them years ago :lol:

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PostPosted: Fri Aug 03, 2012 11:01 pm 
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just looked in cubase and i may have been talking shit, i thought you could pick up a groove straight from the rex file. just done it by dropping the rex file into recycle and exporting it as a midi file.

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PostPosted: Fri Aug 03, 2012 11:05 pm 
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ahhhh so you can, didnt know you can export midi straight from recycle, again sod that though too long winded. Does seem a bit daft you can create your own hit points and take the groove but not do it with something thats already sliced :|

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PostPosted: Fri Aug 03, 2012 11:09 pm 
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ah just worked out how to do it all in cubase. drop the rex file into the sequencer, ctrl+right click the rex file chose midi then merge midi in loop it then creates a midi channel and midi data that you can use to get your groove. cubase and nuendo are fairly similar hope this works.

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PostPosted: Fri Aug 03, 2012 11:18 pm 
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nope doesnt work the only midi option it gives is over quantize, probably just this version

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PostPosted: Tue Aug 07, 2012 11:36 pm 
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i dont know how to do this but i do know that extracting grooves from loops is fairly tricky to do in a way that actually sounds good

i would probly extract the groove but then juggle it a bit so it actually sounds good

recycle cuts to the transient and is not all that accurate, mostly the start of the transient is a bit ahead of where it sounds right

that make sense?

i basically am saying that even if you could extract the grooves then you would still need to check them by ear to get them sounding right and grooving nicely

you can either move the start point of each slice in a bit or program the midi ahead which gets to be a bit of a bind

it was, of course, better in an akai / old man nostalgia

then you got to deal with the internal midi timing of your DAW. I find that ableton and reason are the tighest in terms of internal midi. logic sucks arse......

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